This is what a friend of mine said when me and my girlfriend first introduced her to our game.
It was really difficult to tell her about it as well. Not a single adventure could really be explained simply, there was always more to talk about. We had to talk in a breaking and self-interrupting fashion so that she could understand everything the party had gone through. All that they had achieved, and lost.
As a GM this is possible the highest compliment she could've given me and she didn't even realize she did it. Until she said that I never realized this is pretty much exactly how I want my game to be.
Of course I have my players to thank for that. Obviously I couldn't even run a game without them, but they do so much more than act as an audience for whatever I've created. They're just as responsible for many of "the plot's" twists and turns. Their decisions make the game so much better than if it was just me writing out events.
I want my game to be fun (of course) but also cool, and extreme. It should be bizarre, beautiful, creepy, deadly, and rewarding.
I've wanted to achieve all of these things in past games I've ran, but I've never been satisfied with how it played out. Until now.
I'm not sure if it's my current group, the different system, the different genre, reading so many blogs, or my growth as a GM. I don't really care though, I'm really happy with how things are going.
This is the best campaign I've ever ran, and I feel blessed because of it.
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