Wednesday, January 18, 2012

Answers for Zak

Zak, who you've probably heard of, posted some questions for GMs to answer. Here are my answers.

1. If you had to pick a single invention in a game you were most proud of what would it be?
The Road Tripping table for modern fantasy games. It's not perfect but it creates fun.

2. When was the last time you GMed?
Friday the 13th, January 2012

3. When was the last time you played?
Sometime early January 2012

4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
The St. Louis Arch is secretly a trans-dimensional gateway that cultists are trying to open.

5. What do you do while you wait for players to do things?
Sometimes I'm hooked with suspense. Other times I roll on random tables or think about what is likely ahead.

6. What, if anything, do you eat while you play?
Pizza mostly, but also sandwiches and all kinds of junk food. 

7. Do you find GMing physically exhausting? 
I used to but not so much anymore. I find it depends on the group and their collective attitude that day.

8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
I had my guy chop off one of his own fingers to confuse a bunch of cultists. Look it's kind of a long story, it did grow back though.
 
9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
They do both. Things that threaten them they usually take seriously but not always.

10. What do you do with goblins?
Goblins haven't showed up in my current game and I'm not sure if they will. In the past I've had them ride giant insects and fight with poison.

11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
I guess this would either be the weeping angels from Doctor Who (an instant puzzle monster) or the secret-door magic from the Chronicles of Chaos.

12. What's the funniest table moment you can remember right now?
One of the players switched genders, there were jokes about it for the rest of the night.

13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
Vornheim, it even works for modern cities and the players are in New York.

14. Who's your idea of the perfect RPG illustrator?
As much as I love good drawings I don't have too many opinions on the subject I guess. But if I could get Kevin O'Neill from League of Extraordinary Gentleman to illustrate some books that'd be awesome.

15. Does your game ever make your players genuinely afraid? 
 One of my player's, Katie, I'll often overhear saying, "That's so scary!" so at least sometimes. My group is also terrified by any old woman in my game. Though based on their experience this is probably a good thing.

16. What was the best time you ever had running an adventure you didn't write? (If ever)
I definitely prefer writing my own. I've definitely had good times with pre-mades but as a GM it's so much fun for me to watch players succeed or fail against things I've made.

17. What would be the ideal physical set up to run a game in?
I want one of those custom game tables where everyone has slots and stuff to keep their own stuff. I've always wanted to play outside on a nice day with no wind. Or how about a holodeck from star trek?

18. If you had to think of the two most disparate games or game products that you like what would they be?
GURPS has like a bunny supplement I've always wanted to try. Also Nobilius seems pretty interesting.

19. If you had to think of the most disparate influences overall on your game, what would they be?
American history and geography and old world myths (Greek, Norse, the Bible, it's all good)

20. As a GM, what kind of player do you want at your table?
Someone who is smart and pays attention. They cooperate well with other people and they are willing to try new things. 

21. What's a real life experience you've translated into game terms?
 Various road trips and my time spent working at a newspaper for creating investigation-based adventures.

22. Is there an RPG product that you wish existed but doesn't?
A product I've made. I should probably get on that.

23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
This used to be my girlfriend but she's an active player now. Both of my brothers often listen to me and give me ideas about games but I can't get them to play for some reason.

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