Sunday, September 11, 2011

Vehicle upgrades

So the V&V modern fantasy game I'm running is going to be taking a bit of a road trip. The players will be upgrading an ambulance they totally stole so that it can handle the likely upcoming road battles.

They've got a contact whose willing to do it for free, but they are only getting a set amount of points to spend and they will have to figure out what they consider to be important.

Ambulance

Vehicle:Van
Weight:6000 lbs 
Passengers: 1+7
Cargo Capacity: 2200 lbs 
Speed: . 90 in./turn

Hit Points: Disable: 30 Demolish: 120

-In addition to these stats there is also a siren as well as various medical supplies left over from when it was an actual emergency vehicle.

Medical supplies:

  • 3 shots of epinephrine (1d10 + 5 temporary hit points)
  • 5 shots of morphine (you can't go unconscious from damage but you don't get to know your hitpoints)
  • Defibrillator with one charge (recharges every 8 hours, cannot be removed from ambulance, gives unconscious an automatically successful wake-up roll)
  • 3 pints of blood (have to stay one ice, medic check to determine type)
  • one stretcher

Upgrades

Starting points: 100 Current points:

*indicates upgrades that remove one passenger slot

  • Nitrous (boosts speed to 150% for 1d4 turns, 5 points per charge)
  • Paint job (make it look however you want, 2 points)
  • Armor Plating (each upgrade gives a bonus 1 armor rating per point spent)
  • Shocks (Reduces the handling penalty for jumps and bumps, 10 points)
  • Engine quality (permanently increases speed by 20in./per turn per upgrade, 10 points per)
  • All terrain tires (reduces handling penalties for off-road travel, also less chance of getting stuck, 10 points)
  • Bullet proof windows (improves structural rating of windows, 20 points)
  • Hydraulics (allows vehicle convert between a speed and turning mode, and an off-terrain mode, 20 points)
  • Contained Bath (allows for full-submergence in water: 5 points, triple cost makes this a vitamin bath that speeds health recovery)*
  • 1 Foot metal spike, choose location (does conceivable spike things: 1 point per spike, triple makes it retractable)
  • Tech Support (20 points for portable computer and wifi)
  • PA system (project any audio message from car, 5 points, for 10 points this can weaponized when combined with sonic abilities)

    I might add more later if I think of anything.

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